Uodate 0.0.6 - Change reference and clean
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@@ -95,8 +95,6 @@ public sealed class IpcCallerBrio : IIpcCaller
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if (gameObject == null) return default;
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var data = await _dalamudUtilService.RunOnFrameworkThread(() => _brioGetModelTransform.InvokeFunc(gameObject)).ConfigureAwait(false);
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if (data.Item1 == null || data.Item2 == null || data.Item3 == null) return default;
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//_logger.LogDebug("Getting Transform from Actor {actor}", gameObject.Name.TextValue);
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return new WorldData()
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{
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PositionX = data.Item1.Value.X,
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