Uodate 0.0.6 - Change reference and clean

This commit is contained in:
2025-09-04 22:54:55 +02:00
parent 4495177f02
commit 17962a37b3
5 changed files with 43 additions and 23 deletions

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@@ -95,8 +95,6 @@ public sealed class IpcCallerBrio : IIpcCaller
if (gameObject == null) return default;
var data = await _dalamudUtilService.RunOnFrameworkThread(() => _brioGetModelTransform.InvokeFunc(gameObject)).ConfigureAwait(false);
if (data.Item1 == null || data.Item2 == null || data.Item3 == null) return default;
//_logger.LogDebug("Getting Transform from Actor {actor}", gameObject.Name.TextValue);
return new WorldData()
{
PositionX = data.Item1.Value.X,