"Amélioration de l'UI AutoDetect Syncshell : ajout de paramètres récurrents, plages horaires et gestion des fuseaux horaires. Refactorisation des méthodes de dessin et introduction de boutons centrés pour une meilleure ergonomie. Mise à jour des fichiers de configuration et du projet avec des optimisations diverses."

This commit is contained in:
2025-11-02 00:26:11 +01:00
parent 620ebf9195
commit 7a391e6253
9 changed files with 312 additions and 20 deletions

View File

@@ -42,8 +42,8 @@ public abstract class DrawPairBase
var menuButtonSize = _uiSharedService.GetIconButtonSize(FontAwesomeIcon.Bars);
float pauseClusterWidth = Math.Max(pauseButtonSize.X, playButtonSize.X);
float pauseClusterHeight = Math.Max(pauseButtonSize.Y, playButtonSize.Y);
float reservedSpacing = style.ItemSpacing.X * 2.4f;
float pauseClusterHeight = Math.Max(Math.Max(pauseButtonSize.Y, playButtonSize.Y), ImGui.GetFrameHeight());
float reservedSpacing = style.ItemSpacing.X * 1.6f;
float rightButtonWidth =
menuButtonSize.X +
pauseClusterWidth +
@@ -84,11 +84,15 @@ public abstract class DrawPairBase
ImGui.SetCursorPos(new Vector2(rowStartCursor.X + padding.X, iconTop));
DrawLeftSide(iconTop, iconTop);
ImGui.SameLine();
ImGui.SetCursorPosY(textTop);
var posX = ImGui.GetCursorPosX();
float leftReserved = GetLeftSideReservedWidth();
float nameStartX = rowStartCursor.X + padding.X + leftReserved;
var rightSide = DrawRightSide(buttonTop, buttonTop);
DrawName(textTop + padding.Y * 0.15f, posX, rightSide);
ImGui.SameLine(nameStartX);
ImGui.SetCursorPosY(textTop);
DrawName(textTop + padding.Y * 0.15f, nameStartX, rightSide);
ImGui.SetCursorPos(new Vector2(rowStartCursor.X, rowStartCursor.Y + totalHeight));
ImGui.SetCursorPosX(rowStartCursor.X);
@@ -100,6 +104,8 @@ public abstract class DrawPairBase
protected virtual float GetRightSideExtraWidth() => 0f;
protected virtual float GetLeftSideReservedWidth() => UiSharedService.GetIconSize(FontAwesomeIcon.Moon).X * 2f + ImGui.GetStyle().ItemSpacing.X * 1.5f;
private void DrawName(float originalY, float leftSide, float rightSide)
{
_displayHandler.DrawPairText(_id, _pair, leftSide, originalY, () => rightSide - leftSide);