Update 0.1.2 - AutoDetect Debug before release
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@@ -14,10 +14,8 @@ namespace MareSynchronos.Services;
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public sealed class CommandManagerService : IDisposable
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{
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private const string _commandName = "/sync";
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private const string _commandName2 = "/usync";
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private const string _ssCommandPrefix = "/ss";
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private const string _commandName = "/usync";
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private const string _ssCommandPrefix = "/ums";
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private readonly ApiController _apiController;
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private readonly ICommandManager _commandManager;
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@@ -42,11 +40,7 @@ public sealed class CommandManagerService : IDisposable
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_mareConfigService = mareConfigService;
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_commandManager.AddHandler(_commandName, new CommandInfo(OnCommand)
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{
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HelpMessage = "Opens the Umbra UI"
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});
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_commandManager.AddHandler(_commandName2, new CommandInfo(OnCommand)
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{
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HelpMessage = "Opens the Umbra UI"
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HelpMessage = "Opens the UmbraSync UI"
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});
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// Lazy registration of all possible /ss# commands which tbf is what the game does for linkshells anyway
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@@ -62,7 +56,7 @@ public sealed class CommandManagerService : IDisposable
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public void Dispose()
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{
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_commandManager.RemoveHandler(_commandName);
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_commandManager.RemoveHandler(_commandName2);
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for (int i = 1; i <= ChatService.CommandMaxNumber; ++i)
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_commandManager.RemoveHandler($"{_ssCommandPrefix}{i}");
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@@ -147,7 +141,6 @@ public sealed class CommandManagerService : IDisposable
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}
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else
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{
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// FIXME: Chat content seems to already be stripped of any special characters here?
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byte[] chatBytes = Encoding.UTF8.GetBytes(args);
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_chatService.SendChatShell(shellNumber, chatBytes);
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}
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