Fix MCDF & Masquer sa propre bulle + Bulles uniquement en groupe
This commit is contained in:
@@ -345,26 +345,6 @@ public sealed class TypingIndicatorOverlay : WindowMediatorSubscriberBase
|
||||
|
||||
if (!iconVisible)
|
||||
{
|
||||
sizeScaleFactor = 2.5f;
|
||||
var anchor = rootPosition + iconLocalPosition + new Vector2(iconDimensions.X * 0.5f, 0f);
|
||||
|
||||
var distanceOffset = new Vector2(0f, -16f + distance) * scaleVector;
|
||||
if (iconNode->Height == 24)
|
||||
{
|
||||
distanceOffset.Y += 16f * scaleY;
|
||||
}
|
||||
distanceOffset.Y += 64f * scaleY;
|
||||
|
||||
var referenceSize = GetConfiguredBubbleSize(scaleX * sizeScaleFactor, scaleY * sizeScaleFactor, false, TypingIndicatorBubbleSize.Small);
|
||||
var manualOffset = new Vector2(referenceSize.X * 2.00f, referenceSize.Y * 2.00f);
|
||||
|
||||
var iconSizeHidden = GetConfiguredBubbleSize(scaleX * sizeScaleFactor, scaleY * sizeScaleFactor, false);
|
||||
var center = anchor + distanceOffset + manualOffset;
|
||||
var topLeft = center - (iconSizeHidden / 2f);
|
||||
|
||||
drawList.AddImage(textureWrap.Handle, topLeft, topLeft + iconSizeHidden, Vector2.Zero, Vector2.One,
|
||||
ImGui.ColorConvertFloat4ToU32(new Vector4(1f, 1f, 1f, 0.95f)));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user